Card Against Humanity is a simple party game guaranteed to cause laughs, and with such a simple premise, there’s no surprise there are many games like Cards Against humanity too.
With a vast deck of many different obscene and, at times, offensive content, the Cards Against Humanity rules require players to come up with the most outrageous statement.
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Starting out on Kickstarter in 2010, the company is now worth $500 million as of 2021, which shows how major the card game has become since its early days.
Chances are you’re already familiar with Card Against Humanity, so check out these 28 games like Cards Against Humanity that you might not know about but are just as fun.
Table Of Contents28 games like Cards Against Humanity
JOKING HAZARD
Players: 3+ players.
Playing Time: 10 – 20 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Cyanide + Happiness.
Game Overview:
Joking Hazard follows similar rules to Cards Against Humanity, as players need to combine different cards together to make a punchline for a graphic comic. The first player to get to 3 points wins the game, although you can continue playing past that too.
RELATED: Joking Hazard rules.
RELATED VIDEO: How to play Joking Hazard.
IF YOU HAD TO
Players: 3+ players.
Playing Time: 15 – 60 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
In this game of pointless arguments, If You Had To gives players the opportunity to choose different wacky scenarios and come up with convincing answers and solutions. Players need to gain 5 points by coming up with the most convincing argument first to win.
RELATED: If You Had To game rules.
FUNEMPLOYED
Funemployed Card Game$34.00 $24.50Buy NowWe earn a commission if you click this link and make a purchase at no additional cost to you.11/02/2023 09:22 pm GMTPlayers: 3+ players.
Playing Time: 20 – 40 minutes.
Age: Ages 18+.
Game Type: Card, Party
Publisher(s): Mattel Games.
Game Overview:
In Funemployed, players gather cards throughout the game to add different skills to their resume – some good, some not so good. In the final round players randomly get assigned different jobs that they must interview for, using the skills they gained throughout the game. Other players decide who gets hired and who doesn’t based on their interviews.
RELATED: Funemployed rules.
DISTURBED FRIENDS
Players: 4 – 10 players.
Playing Time: 10 – 90 minutes.
Age: Ages 21+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
The winner of Disturbed Friends simply just needs to be the first player to gain 10 cards. A player read out a crude question with 3 different options. The player reading out the question must answer in secret, and the other players need to guess which way the reader has answered the question. If no one gets it correct, the reader keeps the card.
RELATED: Disturbed Friends rules.
WHAT’S YOURS LIKE?
Players: 4+ players.
Playing Time: 30 – 45 minutes.
Age: Ages 12+.
Game Type: Card, Party
Publisher(s): Play Monster.
Game Overview:
What’s Yours Like? requires players to pick a card with a word displayed on it where the other players are shown it. The player who drew the card needs to listen to the players as they describe the word on the card as vague as possible. The player guessing needs to guess the word with as few hints as possible.
RELATED: What’s Yours Like? rules
RELATED VIDEO: How to play What’s Yours Like?
URBAN DICTIONARY
Players: 3 – 8 players.
Playing Time: 30 – 60 minutes.
Age: Ages 18+.
Game Type: Card, Party
Publisher(s): Buffalo Games.
Game Overview:
Urban Dictionary is the card game version of the popular website where players need to define a plethora of commonly used slang words. In teams, a player draws a card and must either draw or act out what has been written on the card. Whichever team has the most points at the end of the game wins.
UNSTABLE UNICORNS
Players: 2 – 8 players.
Playing Time: 30 – 45 minutes.
Age: Ages 14+.
Game Type: Card, Party
Publisher(s): Unstable Games
Game Overview:
Gain the most Unicorns throughout the game to win at Unstable Unicorns. Players need to spend the early portions of the game amassing the strongest Unicorn Army possible. Whoever manages to have the correct number of Unicorns by the end of the game wins.
RELATED: How to play Unstable Unicorns.
SOCIAL SABOTAGE
Players: 3+ players.
Playing Time: 30 – 45 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Buzzfeed.
Game Overview:
Social Sabotage is a game where players begin by drawing both a ‘where’ or ‘what’ card. These cards tell the player which social media platform to post on and what they have to post i.e., an embarrassing photo. Whoever completes the most challenges wins the game.
MONIKERS
Players: 4+ players.
Playing Time: 30 – 60 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
Split players into 2 or more teams, in Monikers teams, have 60 seconds to guess what statement is written on as many cards as possible. The description attached to the card gets read out and a team member needs to shout out what is getting described. Once everyone has had a go at reading, the team with the most wins the game.
RELATED: Monikers game rules.
RELATED VIDEO: Monikers video tutorial.
APPLES TO APPLES
Players: 4 – 10 players.
Playing Time: 20 – 40 minutes.
Age: Ages 12+.
Game Type: Card, Party
Publisher(s): Mattel Games.
Game Overview:
Apples to Apples is widely considered the kid-friendly version of Cards Against Humanity, as the winner is the player with the best answers to the green apple cards. The goal is to make the funniest phrase by matching one of your red apple cards with a green apple card. Everyone playing votes on their favorite combination with the player with the most winning.
RELATED: Apples to Apples rules.
DRUNK, STONED, OR STUPID
Players: 4+ players.
Playing Time: 45 – 60 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
The card game in which you and your pals answer some tricky, personal questions. Drunk, Stoned, or Stupid requires players to draw cards with a ridiculous statement on them. Players need to decide who in the group would be most likely to be the person that the statement refers to the most. Whoever has the most cards at the end wins the game.
PERSONALLY INCORRECT
Players: 5 – 10 players.
Playing Time: 30 – 45 minutes.
Age: Ages 18+.
Game Type: Card, Party
Publisher(s): Lion Rampant.
Game Overview:
Similar to Cards Against Humanity, Personally Incorrect requires players to come up with the most outrageous answers to statements and questions that they can think of. The key difference is that the statement that is read out is personal to the player who is reading the card, and players must answer on their behalf.
WHAT DO YOU MEME?
Players: 3+ players.
Playing Time: 30 – 120 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): What Do You Meme?
Game Overview:
The ultimate game for any meme fan, What Do You Meme? provides players with 7 statement cards that they need to use to pair with a popular meme. Whoever comes up with the funniest pairing, as voted by other players, gains the picture card. The player with the most picture cards at the end wins.
RELATED: What Do You Meme? rules.
RELATED VIDEO: How to play What Do You Meme?
BAD PEOPLE
Players: 3 – 10 players.
Playing Time: 20 – 60 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
Bad People is the card game of brutal honesty; players take it in turns to draw a card and read aloud the question written. That player must then discuss with the group who out of the players would be most likely to fulfill the actions in the question. Everyone votes, and whoever has the most votes wins that card. The player with the most cards at the end wins.
F**K THE GAME
Players: 2 – 8 players.
Playing Time: 25 – 45 minutes.
Age: Ages 18+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
Just like an adult version of Snap, F**k The Game requires players to play cards into a pile without looking at them until they are played. The person playing needs to immediately shout out the first feature of the card that they can see. When a player F**ks up, they have to pick up the deck of cards in the middle. The first player to get rid of their cards wins the game.
SEARCH HISTORY
Players: 3 – 10 players.
Playing Time: 30 – 60 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
Search History requires players to draw a card that will display half a search engine topic that you may find on Google. All players write down what they think is the most popular ending to that search engine search. Once everyone has an answer, a player checks what is the most popular, with points awarded to those who are correct.
SUPERFIGHT
Players: 3+ players.
Playing Time: 10 – 30 minutes.
Age: Ages 6+.
Game Type: Card, Party
Publisher(s): Skybound.
Game Overview:
If you’re looking for a game in which you can argue with your pals over which fictional characters are most likely to win in a fight, then Superfight is the game for you. Randomly select your fighter and their unique ability from the deck, then put forward your argument as to why they would be the winner. Whoever wins the most arguments wins overall.
RELATED: Superfight rules.
RELATED VIDEO: How to play Superfight.
NEW PHONE, WHO DIS?
Players: 4 – 20 players.
Playing Time: 30 – 90 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): What Do You Meme?
Game Overview:
New Phone, Who Dis? is CAH but with text messages instead of random statements. Each player takes a turn reading out the beginning of a text message. The other players pick a card that finishes off the text message, and everyone votes on their favorite response.
RELATED: New Phone, Who Dis?
THESE CARDS WILL GET YOU DRUNK
Players: 2 – 8 players.
Playing Time: 30 – 60 minutes.
Age: Ages 21+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
A simple game to play, players need to draw a These Cards Will Get You Drunk card that has a challenge on it that must be completed by said player. If that player fails to complete their challenge, they must drink their drink to the amount displayed on the card.
NEVER HAVE I EVER
Players: 4 – 12 players.
Playing Time: 30 – 60 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
Never Have I Ever is the game of honesty; players read out cards with different scenarios on them, such as ‘never have I ever been arrested.’ Anyone who has done the act in question needs to tell the group the story. Whoever has the unanimously agreed best story wins the card, with the player with the most cards winning the game.
RELATED: Never Have I Ever rules
LLAMAS UNLEASHED
Players: 2 – 8 players.
Playing Time: 30 – 45 minutes.
Age: Ages 14+.
Game Type: Card, Party
Publisher(s): Unstable Games.
Game Overview:
In this game, players need to use their skills to become the first player to have 7 Llamas in their field. The Llama Unleashed cards have different effects which give players different options and strategies to achieve the 7 Llamas.
RELATED: Llamas Unleashed rules.
THE VOTING GAME: NSFW EDITION
Players: 4 – 10 players.
Playing Time: 30 – 90 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
Very similar to Never Have I Ever, The Voting Game has cards with various scenarios displayed such as ‘who is the most likely to rob a bank?’. Players discuss and vote on the player who they suspect would be most likely to do the scenario.
QUICKWITS
Players: 3 – 10 players.
Playing Time: 10 – 30 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
Quickwits requires players to overturn cards until 2 cards match; each card has a category on it. When 2 of the same are overturned players, need to take turns to shout out something that would fit into that category. Hesitation or repetition means the offending player is out of the game.
INCO-HEAR-ANT
Players: 2 – 20 players.
Playing Time: 20 – 40 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): What Do You Meme?
Game Overview:
A game of phonetics, INCO-HEAR-ANT, requires players to try to guess what the well-known phrase is with just the phonetics of the phrase. The first player to work it out gains a point, and the player with the most points at the end wins.
EXPLODING KITTENS
Players: 2 – 5 players.
Playing Time: 15 minutes.
Age: Ages 7+.
Game Type: Card, Party
Publisher(s): Exploding Kittens LLC.
Game Overview:
In Exploding Kittens, players slowly draw cards from the main deck, occasionally getting cards that give different abilities to save them later in the game. Whoever draws the Exploding Kitten card is out of the game; continue until there’s only one person left who is the winner.
RELATED: Exploding Kitten rules.
RELATED VIDEO: How to play Exploding Kittens.
SOTALLY TOBER
Players: 2+ players.
Playing Time: 20+ minutes.
Age: Ages 21+.
Game Type: Card, Party
Publisher(s): Party Profi.
Game Overview:
Players need to pick a card from 5 different categories in Sotally Tober, each with a different effect that affects the number of people involved with the card. The person who draws the card needs to complete the challenge. If they succeed, everyone drinks, but failure means the card drawer drinks instead.
RELATIVE INSANITY
Players: 4 – 12 players.
Playing Time: 20 – 40 minutes.
Age: Ages 14+.
Game Type: Card, Party
Publisher(s): Play Monster.
Game Overview:
Relative Insanity is a story-telling game in which players take turns telling different parts of a family story. All players then come up with the ending of the story by combining their cards together. Everyone votes on their favorite story ending.
RELATED: Relative Insanity rules
FREEDOM OF SPEECH
Players: 4 – 20 players.
Playing Time: 20 – 40 minutes.
Age: Ages 17+.
Game Type: Card, Party
Publisher(s): Self-published.
Game Overview:
Freedom Of Speech is the team game where the goal is for teams to work out the phrase without saying one of the banned words on the card. The team fails to gain a point if someone utters one of the words. The winning team is the team with the most points.
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