Ever ponder why you can sometimes only double 20K while others allow you to double 50K? Like, what’s the deal? This guide helps to clarify it.
Guide to Determine the Initial Result
So what determines it?
The main factor in determining how much cash you gain, at least in Double or Nothing mode (no clue if story mode works the same), is surprisingly not how many damage you take or how many beer you drink.
It’s just time elapsed.
Calculations
The exact formula for the initial run is as follows:
- s = 70000 – ((t / 600) * 40000)
- if s < 10 then s = 10
- s : score (int)
- t : time in seconds (float)
So, basically, with a starting value of $70,000, you lose $46.67 per second.
I don’t know the specifics on like, when exactly this counter starts/stops at certain points, what I do know is that this is a pretty reliable way to predict what initial score you’ll get to double!
It caps off at ~17m28s, because the lowest the game will give you is 10, would’ve been funny if it actually went to 0 but I get why, since you can’t really double 0.
For point of reference:
Time Elapsed – Initial Score
- 0:01 – 69,933
- 0:30 – 68,000
- 1:00 – 66,000
- 5:00 – 50,000
- 7:00 – 42,000
- 10:00 – 30,000
- 15:00 – 10,000
- 17:28 + – 10
After the initial scoring, subsequent rounds is just doubling as expected.
- s = p * 2
- p : previous score (int)
- s : score (int)
Implications
What this means is that you need to become a “speedrunner” in the first round to maximise your initial points that you can double.
Consider the time cost of using items carefully and think quickly.
And if you’re tryna go for that 1000K achievement, maybe consider resetting if you know you spent a lot of time already.
More Guides:
- Buckshot Roulette – 100% Full Achievement Guide
- Buckshot Roulette – How to Solve Some Issues (Stuttering and Audio Problems)
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